![]() The way you place those creatures, plants and minerals neatly ties into that system. One way of preventing a settlement from getting out of hand is to place dangerous animals on their borders, giving them a healthy respect for the power of mother nature. ![]() But become too benevolent and they’ll start biting the hand that feeds them. If you don’t provide for them, their settlements won’t grow and nothing interesting will happen. Your relationship with those humans is more interesting than in many God games, because managing it requires striking a delicate balance. ![]() It’s a God game where you control four elemental giants, and terraform a planet for the benefit of unruly human settlers. I’ve left so many possibilities in Reus unexplored. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives.
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